Monday, September 15, 2008

Week 6 - AA1 - Interaction Design and Sound

I'm basing my analysis on a sound in a game called Zelda. Video games use a lot of different sound design and hence is great for the analysis of the interaction between what is happening in the game and what is heard. For example when Link falls, a comical sound that is actually synchronised with the video. When Link gets healed, a high pitched optimistic sound is played. The sound that is played when Link opens a treasure box is like a TADA sound. When Link gets coins/money, a high clink sound that suggest coins being collected can be heard.

Some other sound based events are like the opening of the menu and the closing of the menu.

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